---
title: "How Skills Work"
description: "Skills are reusable knowledge modules -- SKILL.md files with optional references -- that OrchestKit injects into agent context so Claude knows the right patterns for the task at hand."
canonical: "https://orchestkit.yonyon.ai/docs/skills/overview"
---

# How Skills Work

Skills are reusable knowledge modules -- SKILL.md files with optional references -- that OrchestKit injects into agent context so Claude knows the right patterns for the task at hand.

import { LazySkillBrowser as SkillBrowser } from '@/components/lazy';
import { Count } from '@/components/count';
import { Steps, Step } from 'fumadocs-ui/components/steps';

## Find Your Skills

Not sure where to start? Answer 3 quick questions and get personalized skill recommendations.

<SkillRecommender />

## What Is a Skill?

A skill is a Markdown file (`SKILL.md`) containing structured knowledge that Claude Code can load into its context window. Skills are **knowledge, not code**. They do not execute anything. They teach the model *how* to approach a category of work -- API design, database migrations, caching strategies, security patterns, and 55 other topics.

Each skill lives in its own directory under `src/skills/`:

```
src/skills/api-design-framework/
  SKILL.md            # Required: frontmatter + knowledge content
  references/         # Optional: detailed sub-guides
    rest-api.md
    graphql-api.md
    grpc-api.md
    frontend-integration.md
```

The `SKILL.md` file has two parts:

1. **YAML frontmatter** -- metadata that tells OrchestKit when and how to use the skill.
2. **Markdown body** -- the actual knowledge: patterns, code examples, decision tables, checklists.

Optional `references/` subdirectories hold deeper material that gets loaded progressively when the skill budget allows it.

---

## The Two Types of Skills

OrchestKit ships <Count k="skills" /> skills in two categories:

| Type | Count | Who triggers it | Frontmatter marker |
|------|-------|------------------|--------------------|
| **Command** | <Count k="commands" /> | User types `/ork:skill-name` | `user-invocable: true` |
| **Reference** | <Count k="references" /> | Hooks or agent frontmatter inject it automatically | `user-invocable: false` |

**Command skills** are workflows you run directly -- `/ork:implement`, `/ork:fix-issue`, `/ork:create-pr`. They often orchestrate multiple agents and reference skills behind the scenes.

**Reference skills** are passive knowledge. They get injected into an agent's context when the agent needs them. A `database-engineer` agent automatically receives `pgvector-search`, `alembic-migrations`, and `zero-downtime-migration` because those skills declare `agent: database-engineer` in their frontmatter.

<SkillBrowser />

---

## Skill Injection Lifecycle

Here is the end-to-end flow from the moment you type a prompt to the moment Claude uses skill knowledge:

<Steps>
  <Step>
    ### UserPromptSubmit hook fires
    Your prompt enters the hook pipeline.
  </Step>
  <Step>
    ### skill-auto-suggest analyzes keywords
    E.g., "fastapi" matches `fastapi-advanced` with confidence 90.
  </Step>
  <Step>
    ### Top 3 matching skills injected
    Injected via `additionalContext` into Claude's prompt.
  </Step>
  <Step>
    ### Command skill pulls in more skills
    If you invoke `/ork:implement`, its frontmatter `skills:` field loads additional reference skills.
  </Step>
  <Step>
    ### Agent injects its own skills
    When an agent spawns, its frontmatter `skills:` array auto-injects reference skills.
  </Step>
  <Step>
    ### Claude applies skill knowledge
    The model reads patterns, checklists, and examples — then follows them in its output.
  </Step>
</Steps>

Three injection paths work together:

1. **Keyword matching** -- The `skill-auto-suggest` hook scans each prompt for keywords (like "database", "auth", "fastapi") and injects up to 3 relevant skills with the highest confidence scores.
2. **Command skill composition** -- When you invoke a command skill like `/ork:implement`, its frontmatter `skills:` field lists reference skills to load alongside it (e.g., `api-design-framework`, `type-safety-validation`, `unit-testing`).
3. **Agent frontmatter** -- Each agent's `.md` file in `src/agents/` declares a `skills:` array. When that agent is spawned, those skills are auto-injected into its context.

---

## Frontmatter Fields Reference

Every `SKILL.md` starts with YAML frontmatter between `---` delimiters. Here are all the fields:

| Field | Required | Type | Description |
|-------|----------|------|-------------|
| `name` | Yes | string | Unique identifier, matches directory name |
| `description` | Yes | string | One-line summary. Starts with what it does, ends with "Use when..." |
| `tags` | Yes | string[] | Keywords for discovery and search |
| `user-invocable` | Yes | boolean | `true` = command skill, `false` = reference skill |
| `argument-hint` | Optional | string | Autocomplete hint shown after `/ork:skill-name` (e.g., `[issue-number]`) |
| `disable-model-invocation` | Optional | boolean | `true` = hidden from Claude's prompt listing (saves tokens) |
| `context` | Yes | string | `fork` (isolated context), `inherit` (parent context), `none` (no context needed) |
| `complexity` | Yes | string | `low`, `medium`, `high`, or `max` -- aligns adaptive thinking budget |
| `version` | Recommended | string | Semver version of the skill content |
| `author` | Recommended | string | Who maintains this skill |
| `agent` | Optional | string | Which agent primarily uses this skill (reference skills only) |
| `skills` | Optional | string[] | Other skills to co-load (command skills only) |
| `allowedTools` | Optional | string[] | Tools this skill's context is allowed to use |
| `hooks` | Optional | object | Skill-scoped hooks that fire when this skill is active |

### The `context` Field

This field controls how Claude Code runs the skill:

- **`fork`** -- The skill runs in an isolated context. Most common for reference skills. Required for CC 2.1.0+.
- **`inherit`** -- The skill runs in the parent conversation's context. Used for skills that need to read or modify the current state (like `commit` or `doctor`).
- **`none`** -- The skill needs no conversation context at all (like `remember`, which writes to the knowledge graph).

### The `complexity` Field

This aligns the skill with Claude's adaptive thinking. Higher complexity means the model spends more reasoning tokens:

| Complexity | Thinking budget | Example skills |
|------------|-----------------|----------------|
| `low` | Minimal | `commit`, `help`, `doctor`, `explore` |
| `medium` | Moderate | `implement`, `fix-issue`, `api-design-framework` |
| `high` | Substantial | `memory-fabric`, `defense-in-depth` |
| `max` | Maximum | `upgrade-assessment` |

---

## Skill Budget and Token Scaling

Claude Code 2.1.33+ scales the skill character budget to approximately 2% of the context window. This means token budgets auto-scale with model capacity:

| Context window | Approximate skill token budget |
|----------------|-------------------------------|
| 200K tokens | ~1,200 tokens |
| 500K tokens | ~3,000 tokens |
| 1M tokens | ~6,000 tokens |

When multiple skills are injected, they share this budget. The platform prioritizes skills by relevance score, loading higher-confidence matches first and truncating lower-priority content if the budget is exhausted.

---

## Skill Listing and Token Budget

Of OrchestKit's <Count k="skills" /> skills, **<Count k="commands" /> are user-invocable** command skills (you type `/ork:skill-name`). Of those, **23 are listed** in Claude's prompt context. **48 reference skills** are hidden from the listing entirely:

- Users can invoke command skills via `/ork:skill-name` slash commands
- Agents load reference skills via frontmatter `skills:` arrays
- The `skill-auto-suggest` hook matches all skills by keywords

### Interactive Options

Many command skills present interactive option pickers with ASCII art previews. For example, `/ork:assess` shows a side-by-side preview of each assessment mode with the dimensions scored, agents used, and output format. Some skills support `multiSelect` to combine modes (e.g., running both security and dependency audits together).

---

## Mental Model: Skills Are Knowledge, Not Code

If you come from a traditional plugin ecosystem, skills may feel unfamiliar. They are not functions, they are not APIs, they are not runtime dependencies. The closest analogy is a **reference card** pinned next to your monitor while you work.

When Claude loads a skill, it reads the patterns and examples the same way a developer reads documentation. The skill does not execute -- it *informs*. The model then applies that knowledge to the current task.

This has practical implications:

- **Skills never break at runtime.** They are static text. The worst case is outdated advice.
- **Skills compose freely.** Loading `api-design-framework` alongside `fastapi-advanced` gives Claude both the general API principles and the FastAPI-specific implementation patterns.
- **Skills are cheap to create.** Writing a skill is writing documentation. No build step, no dependencies, no test harness (beyond frontmatter validation).

---

## What's Next

- [<Count k="commands" /> Command Skills](/docs/skills/command-skills) -- The full list of `/ork:X` commands you can invoke directly.
- [<Count k="references" /> Reference Skills](/docs/skills/reference-skills) -- The knowledge library that powers agents behind the scenes.
- [Composing Skills Into Workflows](/docs/skills/skill-composition) -- How command skills, reference skills, and agents work together.
- [Create Your Own SKILL.md](/docs/skills/writing-skills) -- Step-by-step guide to adding new skills.
