---
title: "Interaction Patterns"
description: "UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems."
canonical: "https://orchestkit.yonyon.ai/docs/reference/skills/interaction-patterns"
---

# Interaction Patterns

UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems.

<span className="badge badge-gray">Reference</span> <span className="badge badge-yellow">medium</span>

> **Not directly invocable** — no slash command and no model auto-selection. An agent loads it explicitly via `Read()`.

<ContextualSkillSidebar slug="interaction-patterns" />

> **Interaction Patterns** UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems.


# Interaction Patterns

Codifiable UI interaction patterns that prevent common UX failures. Covers loading states, content pagination, disclosure patterns, overlays, drag-and-drop, tab overflow, and notification systems — all with accessibility baked in.

## Quick Reference

| Rule | File | Impact | When to Use |
|------|------|--------|-------------|
| Skeleton Loading | `rules/interaction-skeleton-loading.md` | HIGH | Content-shaped placeholders for async data |
| Infinite Scroll | `rules/interaction-infinite-scroll.md` | CRITICAL | Paginated content with a11y and keyboard support |
| Progressive Disclosure | `rules/interaction-progressive-disclosure.md` | HIGH | Revealing complexity based on user need |
| Modal / Drawer / Inline | `rules/interaction-modal-drawer-inline.md` | HIGH | Choosing overlay vs inline display patterns |
| Drag & Drop | `rules/interaction-drag-drop.md` | CRITICAL | Reorderable lists with keyboard alternatives |
| Tabs Overflow | `rules/interaction-tabs-overflow.md` | MEDIUM | Tab bars with 7+ items or dynamic tabs |
| Toast Notifications | `rules/interaction-toast-notifications.md` | HIGH | Success/error feedback and notification stacking |
| Cognitive Load Thresholds | `rules/interaction-cognitive-load-thresholds.md` | HIGH | Enforcing Miller's Law, Hick's Law, and Doherty Threshold with numeric limits |
| Form UX | `rules/interaction-form-ux.md` | HIGH | Target sizing, label placement, error prevention, and smart defaults |
| Persuasion Ethics | `rules/interaction-persuasion-ethics.md` | HIGH | Detecting dark patterns and applying ethical engagement principles |

**Total: 10 rules across 6 categories**

## Decision Table — Loading States

| Scenario | Pattern | Why |
|----------|---------|-----|
| List/card content loading | Skeleton | Matches content shape, reduces perceived latency |
| Form submission | Spinner | Indeterminate, short-lived action |
| File upload | Progress bar | Measurable operation with known total |
| Image loading | Blur placeholder | Prevents layout shift, progressive reveal |
| Route transition | Skeleton | Preserves layout while data loads |
| Background sync | None / subtle indicator | Non-blocking, low priority |

## Quick Start

### Skeleton Loading

```tsx
function CardSkeleton() {
  return (
    <div className="animate-pulse space-y-3">
      <div className="h-48 w-full rounded-lg bg-muted" />
      <div className="h-4 w-3/4 rounded bg-muted" />
      <div className="h-4 w-1/2 rounded bg-muted" />
    </div>
  )
}

function CardList({ items, isLoading }: { items: Item[]; isLoading: boolean }) {
  if (isLoading) {
    return (
      <div className="grid grid-cols-3 gap-4">
        {Array.from({ length: 6 }).map((_, i) => (
          <CardSkeleton key={i} />
        ))}
      </div>
    )
  }
  return (
    <div className="grid grid-cols-3 gap-4">
      {items.map((item) => <Card key={item.id} item={item} />)}
    </div>
  )
}
```

### Infinite Scroll with Accessibility

```tsx
function InfiniteList({ fetchNextPage, hasNextPage, items }: Props) {
  const sentinelRef = useRef<HTMLDivElement>(null)

  useEffect(() => {
    const observer = new IntersectionObserver(
      ([entry]) => { if (entry.isIntersecting && hasNextPage) fetchNextPage() },
      { rootMargin: "200px" }
    )
    if (sentinelRef.current) observer.observe(sentinelRef.current)
    return () => observer.disconnect()
  }, [fetchNextPage, hasNextPage])

  return (
    <div role="feed" aria-busy={isFetching}>
      {items.map((item) => (
        <article key={item.id} aria-posinset={item.index} aria-setsize={-1}>
          <ItemCard item={item} />
        </article>
      ))}
      <div ref={sentinelRef} />
      {hasNextPage && (
        <button onClick={() => fetchNextPage()}>Load more items</button>
      )}
      <div aria-live="polite" className="sr-only">
        {`Showing ${items.length} items`}
      </div>
    </div>
  )
}
```

## Rule Details

### Skeleton Loading

Content-shaped placeholders that match the final layout. Use skeleton for lists, cards, and text blocks.

> **Load**: `rules/interaction-skeleton-loading.md`

### Infinite Scroll

Accessible infinite scroll with IntersectionObserver, screen reader announcements, and "Load more" fallback.

> **Load**: `rules/interaction-infinite-scroll.md`

### Progressive Disclosure

Reveal complexity progressively: tooltip, accordion, wizard, contextual panel.

> **Load**: `rules/interaction-progressive-disclosure.md`

### Modal / Drawer / Inline

Choose the right overlay pattern: modal for confirmations, drawer for detail views, inline for simple toggles.

> **Load**: `rules/interaction-modal-drawer-inline.md`

### Drag & Drop

Drag-and-drop with mandatory keyboard alternatives using `@dnd-kit/core`.

> **Load**: `rules/interaction-drag-drop.md`

### Tabs Overflow

Scrollable tab bars with overflow menus for dynamic or numerous tabs.

> **Load**: `rules/interaction-tabs-overflow.md`

### Toast Notifications

Positioned, auto-dismissing notifications with ARIA roles and stacking.

> **Load**: `rules/interaction-toast-notifications.md`

### Cognitive Load Thresholds

Miller's Law (max 7 items per group), Hick's Law (max 1 primary CTA), and Doherty Threshold (400ms feedback) with specific, countable limits.

> **Load**: `rules/interaction-cognitive-load-thresholds.md`

### Form UX

Fitts's Law touch targets (44px mobile), top-aligned labels, Poka-Yoke error prevention with blur-only validation, and smart defaults.

> **Load**: `rules/interaction-form-ux.md`

### Persuasion Ethics

13 dark pattern red flags to detect and reject, the Hook Model ethical test (aware, reversible, user-benefits), and EU DSA Art. 25 compliance.

> **Load**: `rules/interaction-persuasion-ethics.md`

## Key Principles

1. **Keyboard parity** — Every mouse interaction MUST have a keyboard equivalent. No drag-only, no hover-only.
2. **Skeleton over spinner** — Use content-shaped placeholders for data loading; reserve spinners for indeterminate actions.
3. **Native HTML first** — Prefer `&lt;dialog&gt;`, `<details>`, `role="feed"` over custom implementations.
4. **Progressive enhancement** — Features should work without JS where possible, then enhance with interaction.
5. **Announce state changes** — Use `aria-live` regions to announce dynamic content changes to screen readers.
6. **Respect scroll position** — Back navigation must restore scroll position; infinite scroll must not lose user's place.

## Anti-Patterns (FORBIDDEN)

- **Spinner for content loading** — Spinners give no spatial hint. Use skeletons matching the content shape.
- **Infinite scroll without Load More** — Screen readers and keyboard users cannot reach footer content. Always provide a button fallback.
- **Modal for browsable content** — Modals trap focus and block interaction. Use drawers or inline expansion for browsing.
- **Drag-only reorder** — Excludes keyboard and assistive tech users. Always provide arrow key + Enter alternatives.
- **Toast without ARIA role** — Toasts are invisible to screen readers. Use `role="status"` for success, `role="alert"` for errors.
- **Auto-dismiss error toasts** — Users need time to read errors. Never auto-dismiss error notifications.

## Detailed Documentation

| Resource | Description |
|----------|-------------|
| [references/loading-states-decision-tree.md](references/loading-states-decision-tree.md) | Decision tree for skeleton vs spinner vs progress bar |
| [references/interaction-pattern-catalog.md](references/interaction-pattern-catalog.md) | Catalog of 15+ interaction patterns with when-to-use guidance |
| [references/keyboard-interaction-matrix.md](references/keyboard-interaction-matrix.md) | Keyboard shortcuts matrix for all interactive patterns (WAI-ARIA APG) |

## Related Skills

- `ork:ui-components` — shadcn/ui component patterns and CVA variants
- `ork:animation-motion-design` — Motion library and View Transitions API
- `ork:accessibility` — WCAG compliance, ARIA patterns, screen reader support
- `ork:responsive-patterns` — Responsive layout and container query patterns
- `ork:performance` — Core Web Vitals and runtime performance optimization


---

## Rules (10)

### Cognitive Load Thresholds — HIGH


## Cognitive Load Thresholds

Three cognitive science laws with specific, countable thresholds. Apply these as checks during component design — if any count exceeds the limit, restructure before shipping.

### Miller's Law: 4±1 Working Memory Chunks (max 7)

**Incorrect:**
```tsx
// 11 top-level nav items — exceeds 7, forces chunking in working memory
<nav>
  <a href="/home">Home</a>
  <a href="/products">Products</a>
  <a href="/pricing">Pricing</a>
  <a href="/blog">Blog</a>
  <a href="/docs">Docs</a>
  <a href="/changelog">Changelog</a>
  <a href="/status">Status</a>
  <a href="/community">Community</a>
  <a href="/about">About</a>
  <a href="/careers">Careers</a>
  <a href="/contact">Contact</a>
</nav>
```

**Correct:**
```tsx
// 5 top-level items + grouped overflow — stays within 7, categories aid recall
<nav>
  <a href="/home">Home</a>
  <a href="/products">Products</a>
  <a href="/pricing">Pricing</a>
  <a href="/docs">Docs</a>
  <DropdownMenu label="Company">
    <a href="/blog">Blog</a>
    <a href="/about">About</a>
    <a href="/careers">Careers</a>
    <a href="/contact">Contact</a>
  </DropdownMenu>
</nav>
```

**Thresholds to enforce:**

| Element | Max | Action if exceeded |
|---------|-----|-------------------|
| Top-level nav items | 7 | Group into categories |
| Dropdown options (no search) | 7 | Add search/filter input |
| Tab bar items | 5 | Add "More" overflow or switch pattern |
| Dashboard widgets per view | 7 | Add scroll sections or collapse groups |

### Hick's Law: Decision Time Grows Logarithmically with Options

**Incorrect:**
```tsx
// 4 CTAs — decision paralysis, diluted primary action
<div className="flex gap-3">
  <Button variant="primary">Save</Button>
  <Button variant="secondary">Save as Draft</Button>
  <Button variant="secondary">Export PDF</Button>
  <Button variant="outline">Preview</Button>
</div>
```

**Correct:**
```tsx
// 1 primary + 1 secondary + overflow for rare actions
<div className="flex gap-3">
  <Button variant="primary">Save</Button>
  <Button variant="secondary">Save as Draft</Button>
  <DropdownMenu label="More actions">
    <DropdownItem>Export PDF</DropdownItem>
    <DropdownItem>Preview</DropdownItem>
  </DropdownMenu>
</div>
```

**Rules:** 1 primary CTA per view maximum. 2 secondary CTAs maximum. Use overflow menus for the rest.

### Doherty Threshold: Every Interaction Must Respond Within 400ms

**Incorrect:**
```tsx
// No feedback during save — blank wait of unknown duration
async function handleSave() {
  await api.save(data) // Could take 2s — user gets nothing
  toast('Saved!')
}
```

**Correct:**
```tsx
// Optimistic update at 0ms, skeleton at 200ms, reconcile after API
const [optimisticItems, addOptimistic] = useOptimistic(
  items,
  (state, newItem) => [...state, { ...newItem, pending: true }]
)

async function handleSave(newItem: Item) {
  startTransition(() => {
    addOptimistic(newItem) // Instant — user sees result immediately
  })
  await api.save(newItem) // Reconcile in background
}
```

**Thresholds:**

| Delay | Required feedback |
|-------|------------------|
| 0–400ms | No indicator needed (perceived as instant) |
| 400ms–1s | Loading indicator (spinner or inline) |
| > 1s | Progress indicator + skeleton if layout changes |
| > 2s | Determinate progress bar if measurable |

**Key rules:**
- Optimistic updates: reflect expected result at 0ms, reconcile after API responds
- Skeleton: display within 200ms of navigation trigger — never show blank screen first
- Use `determinate` progress (bar with %) when total is known; `indeterminate` (spinner) only as fallback
- Never fire-and-forget mutations without visual acknowledgment

References:
- https://www.nngroup.com/articles/response-times-3-important-limits/ (Doherty Threshold)
- https://en.wikipedia.org/wiki/Hick%27s_law
- https://en.wikipedia.org/wiki/The_Magical_Number_Seven,_Plus_or_Minus_Two (Miller's Law)


### Drag & Drop with Keyboard Alternatives — CRITICAL


## Drag & Drop with Keyboard Alternatives

Drag-and-drop MUST have a keyboard alternative: arrow keys to navigate, Enter/Space to pick up and drop, Escape to cancel. Use `@dnd-kit/core` for React. Announce all state changes via `aria-live`.

**Incorrect:**
```tsx
// Drag-only — no keyboard support, no screen reader announcements
function SortableList({ items, onReorder }: Props) {
  return (
    <div>
      {items.map((item) => (
        <div
          key={item.id}
          draggable
          onDragStart={(e) => e.dataTransfer.setData("id", item.id)}
          onDrop={(e) => {
            const draggedId = e.dataTransfer.getData("id")
            onReorder(draggedId, item.id)
          }}
          onDragOver={(e) => e.preventDefault()}
        >
          {item.name}
        </div>
      ))}
    </div>
  )
}
```

**Correct:**
```tsx
// @dnd-kit with keyboard support and screen reader announcements
import {
  DndContext,
  closestCenter,
  KeyboardSensor,
  PointerSensor,
  useSensor,
  useSensors,
  type DragEndEvent,
} from "@dnd-kit/core"
import {
  SortableContext,
  sortableKeyboardCoordinates,
  useSortable,
  verticalListSortingStrategy,
} from "@dnd-kit/sortable"
import { CSS } from "@dnd-kit/utilities"

function SortableItem({ item }: { item: Item }) {
  const {
    attributes,
    listeners,
    setNodeRef,
    transform,
    transition,
    isDragging,
  } = useSortable({ id: item.id })

  return (
    <div
      ref={setNodeRef}
      style={{ transform: CSS.Transform.toString(transform), transition }}
      className={isDragging ? "opacity-50 shadow-lg" : ""}
      {...attributes}
      {...listeners}
    >
      <span className="cursor-grab" aria-label={`Reorder ${item.name}`}>
        &#x2630;
      </span>
      {item.name}
    </div>
  )
}

function SortableList({ items, onReorder }: Props) {
  const [announcement, setAnnouncement] = useState("")
  const sensors = useSensors(
    useSensor(PointerSensor),
    useSensor(KeyboardSensor, {
      coordinateGetter: sortableKeyboardCoordinates,
    })
  )

  function handleDragEnd(event: DragEndEvent) {
    const { active, over } = event
    if (over && active.id !== over.id) {
      onReorder(active.id as string, over.id as string)
      setAnnouncement(`Moved item to position ${items.findIndex((i) => i.id === over.id) + 1}`)
    }
  }

  return (
    <>
      <DndContext
        sensors={sensors}
        collisionDetection={closestCenter}
        onDragEnd={handleDragEnd}
      >
        <SortableContext items={items} strategy={verticalListSortingStrategy}>
          {items.map((item) => (
            <SortableItem key={item.id} item={item} />
          ))}
        </SortableContext>
      </DndContext>
      <div aria-live="assertive" className="sr-only">
        {announcement}
      </div>
    </>
  )
}
```

**Key rules:**
- Always register `KeyboardSensor` alongside `PointerSensor` in `useSensors`
- Use `sortableKeyboardCoordinates` for arrow key navigation within sortable lists
- Announce drag start, position changes, and drop via `aria-live="assertive"`
- Provide visual feedback during drag: `opacity`, `shadow`, or `scale` on the dragged item
- Use `@dnd-kit/core` — not HTML5 drag API which has no keyboard support
- Escape must cancel the drag and return the item to its original position

References:
- https://docs.dndkit.com/
- https://www.w3.org/WAI/ARIA/apg/practices/keyboard-interface/ (WAI-ARIA keyboard patterns)


### Form UX — HIGH


## Form UX

Cognitive science principles for form design: Fitts's Law for target acquisition, top-aligned labels for fastest completion, Poka-Yoke error prevention, and smart defaults. Each principle maps to a specific, testable implementation rule.

### Fitts's Law: Target Size and Placement

**Incorrect:**
```tsx
// Small inline submit on mobile — tiny target, wrong position for LTR reading
<div className="flex items-center gap-2">
  <Input name="email" />
  <button className="px-2 py-1 text-sm">Go</button>  {/* ~32px touch target */}
</div>
```

**Correct:**
```tsx
// Full-width on mobile, 44px min touch target, primary action at completion position
<form className="space-y-4">
  <Input name="email" label="Email" />
  <div className="flex justify-end gap-3">
    {/* Destructive action: smaller, positioned left (away from primary) */}
    <button type="button" className="text-sm text-destructive px-3 py-2">
      Cancel
    </button>
    {/* Primary action: full-width on mobile, bottom-right on desktop */}
    <button
      type="submit"
      className="w-full sm:w-auto min-h-[44px] sm:min-h-[36px] px-6 py-2 bg-primary text-white rounded"
    >
      Submit
    </button>
  </div>
</form>
```

**Touch target rules:**
- Mobile: minimum 44×44px (Apple HIG / WCAG 2.5.5)
- Desktop: minimum 24×24px
- Destructive actions (Delete, Cancel): smaller targets, position away from primary
- Primary action: bottom-right for LTR layouts (natural completion position)

### Label Placement: Top-Aligned

**Incorrect:** `&lt;input placeholder="Enter your email" /&gt;` — placeholder disappears on focus, fails a11y.

**Correct:**
```tsx
// Explicit <label>, hint via aria-describedby, mark optional (not required)
<div className="space-y-1">
  <label htmlFor="email" className="block text-sm font-medium">Email</label>
  <input id="email" type="email" className="w-full border rounded px-3 py-2"
    aria-describedby="email-hint" />
  <p id="email-hint" className="text-xs text-muted-foreground">We'll send your receipt here</p>
</div>
<div className="space-y-1">
  <label htmlFor="phone" className="block text-sm font-medium">
    Phone <span className="text-muted-foreground font-normal">(optional)</span>
  </label>
  <input id="phone" type="tel" className="w-full border rounded px-3 py-2" />
</div>
```

**Key rules:** top-aligned labels are fastest (NNG eye-tracking); never placeholder-only; mark optional fields not required ones; group with `&lt;fieldset&gt;` + `&lt;legend&gt;`.

### Error Handling: Poka-Yoke (Mistake-Proofing) with React Hook Form + Zod

**Incorrect:**
```tsx
// Keystroke validation + blame-the-user error messages
<input
  onChange={(e) => {
    if (!e.target.value.includes('@')) setError('Invalid email')  // Fires while typing!
  }}
/>
{error && <p className="text-red-500">Invalid email</p>}  {/* No field name, no fix suggestion */}
```

**Correct:**
```tsx
import { useForm } from 'react-hook-form'
import { zodResolver } from '@hookform/resolvers/zod'
import { z } from 'zod'

const schema = z.object({
  email: z.email('Enter a valid email address (e.g. name@company.com)'),
  phone: z.string().regex(/^\+?[\d\s-]{7,}$/, 'Enter a phone number (e.g. +1 555 0100)').optional(),
})

type FormValues = z.infer<typeof schema>

function ContactForm() {
  const { register, handleSubmit, formState: { errors, isSubmitting } } = useForm<FormValues>({
    resolver: zodResolver(schema),
  })

  return (
    <form onSubmit={handleSubmit(onSubmit)} noValidate className="space-y-4">
      <div className="space-y-1">
        <label htmlFor="email" className="block text-sm font-medium">Email</label>
        {/* Use correct input type — enables mobile keyboard, browser validation hints */}
        <input
          id="email"
          type="email"
          {...register('email')}
          aria-invalid={!!errors.email}
          aria-describedby={errors.email ? 'email-error' : undefined}
          className="w-full border rounded px-3 py-2 aria-[invalid=true]:border-destructive"
        />
        {errors.email && (
          // Blame the system, not the user; name field + cause + fix
          <p id="email-error" role="alert" className="text-sm text-destructive">
            {errors.email.message}
          </p>
        )}
      </div>

      <button type="submit" disabled={isSubmitting} className="w-full sm:w-auto px-6 py-2 bg-primary text-white rounded disabled:opacity-50">
        {isSubmitting ? 'Sending…' : 'Send message'}
      </button>
    </form>
  )
}
```

**Error message formula:** "[Field] — [cause] — [fix]"
- "We couldn't verify this email — check for typos or try a different address" (system blame, fix given)
- NOT: "Invalid email" (user blame, no fix)

**Key rules (Smart Defaults — Postel's Law):**
- Pre-fill sensible defaults — never start from zero
- Use `&lt;select&gt;` / radio for known options — constrain inputs to prevent errors at the source
- Validate on `blur`, NOT `keydown` — keystroke validation fires while the user is still typing
- Remember prior choices in multi-step flows (`sessionStorage` or URL state)
- Context-aware defaults: country from locale, date format from region

References:
- https://www.nngroup.com/articles/web-form-design/ (NNG form research)
- https://react-hook-form.com/docs (React Hook Form)
- https://zod.dev (Zod validation)
- https://www.w3.org/WAI/WCAG21/Understanding/target-size.html (WCAG 2.5.5 Touch Targets)


### Infinite Scroll with Accessibility — CRITICAL


## Infinite Scroll with Accessibility

Infinite scroll MUST include screen reader announcements via `aria-live`, a visible "Load more" button fallback, scroll position preservation on back navigation, and prevention of keyboard traps.

**Incorrect:**
```tsx
// Infinite scroll with no accessibility — keyboard users are trapped,
// screen readers announce nothing, footer is unreachable
function ItemList({ items, loadMore }: Props) {
  const ref = useRef<HTMLDivElement>(null)

  useEffect(() => {
    const observer = new IntersectionObserver(([entry]) => {
      if (entry.isIntersecting) loadMore()
    })
    if (ref.current) observer.observe(ref.current)
    return () => observer.disconnect()
  }, [loadMore])

  return (
    <div>
      {items.map((item) => <div key={item.id}>{item.name}</div>)}
      <div ref={ref} />
    </div>
  )
}
```

**Correct:**
```tsx
// Accessible infinite scroll — aria-live, load-more button, role="feed"
function ItemList({ items, loadMore, hasMore, isFetching }: Props) {
  const sentinelRef = useRef<HTMLDivElement>(null)

  useEffect(() => {
    const observer = new IntersectionObserver(
      ([entry]) => {
        if (entry.isIntersecting && hasMore && !isFetching) loadMore()
      },
      { rootMargin: "200px" }
    )
    if (sentinelRef.current) observer.observe(sentinelRef.current)
    return () => observer.disconnect()
  }, [loadMore, hasMore, isFetching])

  return (
    <>
      <div role="feed" aria-busy={isFetching} aria-label="Item list">
        {items.map((item, index) => (
          <article
            key={item.id}
            aria-posinset={index + 1}
            aria-setsize={hasMore ? -1 : items.length}
            tabIndex={0}
          >
            <ItemCard item={item} />
          </article>
        ))}
      </div>
      <div ref={sentinelRef} aria-hidden="true" />
      {hasMore && (
        <button
          onClick={() => loadMore()}
          disabled={isFetching}
          className="mx-auto mt-4 block"
        >
          {isFetching ? "Loading..." : "Load more items"}
        </button>
      )}
      <div aria-live="polite" className="sr-only">
        {isFetching
          ? "Loading more items"
          : `Showing ${items.length} items`}
      </div>
    </>
  )
}
```

### Scroll Position Restoration

```tsx
// Preserve scroll position on back navigation
useEffect(() => {
  const key = `scroll-${location.pathname}`
  const saved = sessionStorage.getItem(key)
  if (saved) window.scrollTo(0, parseInt(saved, 10))

  return () => {
    sessionStorage.setItem(key, String(window.scrollY))
  }
}, [location.pathname])
```

**Key rules:**
- Use `role="feed"` on the container with `aria-busy` during fetches
- Each item needs `aria-posinset` and `aria-setsize` (set `-1` when total unknown)
- Always provide a visible "Load more" button below the sentinel — never rely solely on auto-load
- Use `rootMargin: "200px"` on IntersectionObserver to pre-fetch before the user reaches the end
- Announce item count changes via `aria-live="polite"` — never `"assertive"`
- Preserve scroll position in `sessionStorage` for back navigation restoration

Reference: https://www.w3.org/WAI/ARIA/apg/patterns/feed/


### Modal vs Drawer vs Inline — HIGH


## Modal vs Drawer vs Inline

Choose the right overlay pattern: `&lt;dialog&gt;` modal for confirmations and critical actions, drawer (side panel) for detail views and forms, inline expansion for simple toggles and previews.

**Incorrect:**
```tsx
// Modal for browsing content — blocks page interaction, traps focus unnecessarily
function ProductList({ products }: Props) {
  const [selected, setSelected] = useState<Product | null>(null)

  return (
    <>
      {products.map((p) => (
        <button key={p.id} onClick={() => setSelected(p)}>{p.name}</button>
      ))}
      {selected && (
        <div className="fixed inset-0 bg-black/50 z-50">
          <div className="bg-white p-6 max-w-lg mx-auto mt-20 rounded">
            <ProductDetail product={selected} />
            <button onClick={() => setSelected(null)}>Close</button>
          </div>
        </div>
      )}
    </>
  )
}
```

**Correct:**
```tsx
// Drawer for detail views — preserves page context, slides in from side
function ProductList({ products }: Props) {
  const [selected, setSelected] = useState<Product | null>(null)
  const closeRef = useRef<HTMLButtonElement>(null)
  const triggerRef = useRef<HTMLButtonElement>(null)

  // Move focus into drawer on open
  useEffect(() => {
    if (selected) closeRef.current?.focus()
  }, [selected])

  return (
    <div className="flex">
      <div className="flex-1">
        {products.map((p) => (
          <button
            key={p.id}
            ref={selected?.id === p.id ? triggerRef : undefined}
            onClick={() => setSelected(p)}
          >
            {p.name}
          </button>
        ))}
      </div>
      {selected && (
        <aside
          role="complementary"
          aria-label="Product details"
          className="w-96 border-l p-6 overflow-y-auto"
        >
          <button
            ref={closeRef}
            onClick={() => { setSelected(null); triggerRef.current?.focus() }}
            aria-label="Close panel"
          >
            &times;
          </button>
          <ProductDetail product={selected} />
        </aside>
      )}
    </div>
  )
}
```

### Modal with Native `&lt;dialog&gt;`

```tsx
// Use native <dialog> for confirmations — built-in focus trap and Escape handling
function DeleteConfirmation({ onConfirm, onCancel }: Props) {
  const dialogRef = useRef<HTMLDialogElement>(null)

  useEffect(() => {
    dialogRef.current?.showModal()
  }, [])

  return (
    <dialog
      ref={dialogRef}
      onClose={onCancel}
      className="rounded-lg p-6 backdrop:bg-black/50"
    >
      <h2>Delete this item?</h2>
      <p>This action cannot be undone.</p>
      <div className="flex gap-3 mt-4">
        <button onClick={onCancel}>Cancel</button>
        <button onClick={onConfirm} className="bg-destructive text-white">
          Delete
        </button>
      </div>
    </dialog>
  )
}
```

### Decision Matrix

| Scenario | Pattern | Why |
|----------|---------|-----|
| Delete confirmation | Modal (`&lt;dialog&gt;`) | Critical action, needs focus lock |
| Item detail view | Drawer (side panel) | Preserves list context |
| Settings toggle | Inline expansion | Simple, no overlay needed |
| Multi-field form | Drawer | Space for inputs, closeable |
| Terms acceptance | Modal | Must acknowledge before proceeding |
| Image preview | Inline / lightbox | Quick glance, no form inputs |

**Key rules:**
- Use native `&lt;dialog&gt;` element for modals — built-in `showModal()`, focus trap, Escape to close
- Modal = critical actions only (delete, confirm, acknowledge). Never for browsing.
- Drawer = detail views, forms, settings panels. Preserves page context.
- Inline = simple toggles, previews, small expansions. No overlay, no focus trap.
- Always provide Escape key to close overlays and a visible close button
- Return focus to the trigger element when closing any overlay

Reference: https://www.w3.org/WAI/ARIA/apg/patterns/dialog-modal/


### Persuasion Ethics and Dark Patterns — HIGH


## Persuasion Ethics and Dark Patterns

The line between legitimate engagement and manipulation is testable: ethical patterns benefit the user and are reversible; dark patterns deceive or trap. Detect and reject the 13 red flags below before shipping.

### 13 Dark Pattern Red Flags — Detect and Reject

| # | Pattern | Description | Signal to detect |
|---|---------|-------------|-----------------|
| 1 | **Confirmshaming** | "No" button text shames the user | Button copy with "No thanks, I hate saving money" |
| 2 | **Roach motel** | Easy in, impossible out | Signup = 1 click; cancel = contact support |
| 3 | **Hidden costs** | Fees revealed only at final checkout | Price increases on last step |
| 4 | **Misdirection** | Visual design hides important info | Important notice in small grey text near a bright CTA |
| 5 | **Trick questions** | Double negatives or confusing opt-in/out | "Uncheck to not receive marketing" |
| 6 | **Disguised ads** | Ads styled as content or navigation | Ad card identical to organic result card |
| 7 | **Forced continuity** | Trial auto-renews without clear notice | Credit card required for "free" trial, renewal buried |
| 8 | **Friend spam** | Contact import then messages sent without consent | "Invite friends" imports and emails them automatically |
| 9 | **Privacy zuckering** | Pre-checked data sharing / marketing boxes | Checkbox defaulting to "Share with partners" = checked |
| 10 | **Bait-and-switch** | Advertised price/feature changed post-commitment | Price shown in ad differs from checkout price |
| 11 | **False urgency** | Countdown timers on non-time-limited offers | "Only 2 left!" on always-available item |
| 12 | **Nagging** | Persistent, dismissal-resistant upgrade prompts | Modal re-appears after every page load |
| 13 | **Visual interference** | "Wrong" choice made visually prominent | "Accept All" = bright button; "Manage" = grey link |

### Refactoring a Dark Pattern into an Ethical Alternative

**Incorrect (confirmshaming + visual interference):**
```tsx
// Cookie banner: shames the "no" option, buries the ethical choice
<div className="fixed bottom-0 p-4 bg-white shadow-lg">
  <p>We use cookies to improve your experience.</p>
  <div className="flex gap-3 mt-3">
    <button className="px-6 py-2 bg-primary text-white font-bold rounded">
      Accept All Cookies
    </button>
    {/* Low-contrast, small — visually penalizes user for choosing privacy */}
    <span className="text-xs text-gray-400 underline cursor-pointer">
      No thanks, I don't mind a worse experience
    </span>
  </div>
</div>
```

**Correct (equal prominence, neutral copy):**
```tsx
// Cookie banner: equal visual weight, neutral language, clear choices
<div className="fixed bottom-0 p-4 bg-white border-t shadow-lg" role="dialog" aria-label="Cookie preferences">
  <p className="text-sm">We use analytics cookies to improve this site. You can opt out at any time in Settings.</p>
  <div className="flex gap-3 mt-3">
    {/* Equal visual weight — user's choice is not penalised */}
    <button
      onClick={acceptAll}
      className="px-4 py-2 bg-primary text-white rounded"
    >
      Accept analytics
    </button>
    <button
      onClick={declineAll}
      className="px-4 py-2 border border-border rounded"  // Same size, neutral style
    >
      Decline
    </button>
    <button
      onClick={openPreferences}
      className="px-4 py-2 text-sm underline"
    >
      Manage preferences
    </button>
  </div>
</div>
```

### Legitimate Engagement: Hook Model (Ethical When User Benefits)

The Hook Model (Trigger → Action → Variable Reward → Investment) is ethical when:
1. **User is aware** — the mechanism is transparent
2. **Action is freely reversible** — easy to unsubscribe, undo, delete
3. **User benefits** — the habit improves their outcome, not just retention metrics

**Ethical engagement patterns:**

| Pattern | Ethical use | Why it's acceptable |
|---------|------------|---------------------|
| Reciprocity | Give free tool/content before asking for email | User receives genuine value first |
| Social proof | Show real user counts / reviews | Factual, verifiable information |
| Progress | Show completion % in onboarding | Helps user achieve their own goal |
| Variable reward | Notifications for genuinely relevant events | User opted in and gets real value |

**The Ethical Line — 3-question test:**

```
1. Is the user aware of what's happening?        YES → proceed  |  NO → dark pattern
2. Can the user easily reverse the action?       YES → proceed  |  NO → dark pattern
3. Does the user benefit (not just the company)? YES → proceed  |  NO → dark pattern
```

**Key rules:**
- Cancellation must be as easy as signup — if signup = 1 click, cancellation must be self-serve
- Countdown timers: only use when the deadline is real and server-enforced
- Pre-selected checkboxes: opt-in (beneficial to user) is acceptable; opt-out (data sharing) is a dark pattern
- Copy for "no" options must be factual and neutral — never shame, never minimize
- EU Digital Services Act Art. 25 and FTC guidelines prohibit deceptive patterns — regulatory risk is real

References:
- https://www.deceptive.design (Dark Patterns Hall of Shame — 13-pattern taxonomy)
- https://nirandfar.com/hooked/ (Hook Model — ethical engagement framework)
- https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX%3A32022R2065 (EU DSA Art. 25)


### Progressive Disclosure — HIGH


## Progressive Disclosure

Reveal complexity progressively based on frequency of use. Four levels: tooltip (1-click), accordion (`<details>`), wizard (multi-step), and contextual panel (side drawer).

**Incorrect:**
```tsx
// All options visible at once — overwhelming for new users
function SettingsPage() {
  return (
    <form className="space-y-4">
      <Input label="Display name" />
      <Input label="Email" />
      <Input label="Phone" />
      <Input label="Timezone" />
      <Select label="Language" />
      <Select label="Date format" />
      <Input label="SMTP host" />
      <Input label="SMTP port" />
      <Input label="API key" />
      <Input label="Webhook URL" />
      <Input label="Custom domain" />
      <Checkbox label="Enable 2FA" />
      <Checkbox label="Email notifications" />
      <Checkbox label="SMS notifications" />
    </form>
  )
}
```

**Correct:**
```tsx
// Progressive disclosure — common settings visible, advanced behind <details>
function SettingsPage() {
  return (
    <form className="space-y-6">
      {/* Level 1: Always visible — used by 90%+ of users */}
      <section>
        <h2>Profile</h2>
        <Input label="Display name" />
        <Input label="Email" />
      </section>

      {/* Level 2: Accordion — used by 30-50% of users */}
      <details>
        <summary className="cursor-pointer font-medium">
          Preferences
        </summary>
        <div className="mt-3 space-y-3">
          <Select label="Timezone" />
          <Select label="Language" />
          <Select label="Date format" />
        </div>
      </details>

      {/* Level 3: Accordion — used by < 10% of users */}
      <details>
        <summary className="cursor-pointer font-medium">
          Advanced Settings
        </summary>
        <div className="mt-3 space-y-3">
          <Input label="SMTP host" />
          <Input label="SMTP port" />
          <Input label="API key" type="password" />
          <Input label="Webhook URL" />
          <Input label="Custom domain" />
        </div>
      </details>
    </form>
  )
}
```

### Disclosure Level Guide

| Level | Pattern | Frequency | Example |
|-------|---------|-----------|---------|
| 1 | Always visible | 90%+ of users | Name, email, primary action |
| 2 | `<details>` / accordion | 30-50% of users | Preferences, filters |
| 3 | Wizard / multi-step | Setup flows | Onboarding, complex forms |
| 4 | Contextual panel | Power users | Admin settings, API config |

### Wizard Pattern

```tsx
// Multi-step wizard for complex setup flows
function OnboardingWizard() {
  const [step, setStep] = useState(1)

  return (
    <div role="group" aria-label={`Step ${step} of 3`}>
      <nav aria-label="Progress">
        <ol className="flex gap-2">
          {[1, 2, 3].map((s) => (
            <li key={s} aria-current={s === step ? "step" : undefined}>
              Step {s}
            </li>
          ))}
        </ol>
      </nav>
      {step === 1 && <BasicInfoStep />}
      {step === 2 && <PreferencesStep />}
      {step === 3 && <ReviewStep />}
    </div>
  )
}
```

**Key rules:**
- Use native `<details>` / `<summary>` for simple accordions — zero JS, built-in a11y
- Group settings by frequency of use: common (visible) > occasional (accordion) > rare (panel)
- Never hide primary actions behind disclosure — only secondary and advanced options
- Wizard steps must show progress (`aria-label="Step 2 of 4"`) and allow back navigation
- Limit visible options to 5-7 items per group (Miller's Law)

References:
- https://www.nngroup.com/articles/progressive-disclosure/
- https://www.w3.org/WAI/ARIA/apg/patterns/disclosure/ (WAI-ARIA disclosure pattern)


### Skeleton Loading States — HIGH


## Skeleton Loading States

Use skeleton placeholders that match the shape of content being loaded. Reserve spinners for indeterminate actions and progress bars for measurable operations.

**Incorrect:**
```tsx
// Spinner for content loading — gives no spatial hint, feels slower
function UserProfile({ isLoading, user }: Props) {
  if (isLoading) {
    return (
      <div className="flex items-center justify-center h-64">
        <Spinner size="lg" />
      </div>
    )
  }
  return <ProfileCard user={user} />
}
```

**Correct:**
```tsx
// Skeleton matching content shape — preserves layout, reduces perceived latency
function ProfileSkeleton() {
  return (
    <div className="animate-pulse flex items-center gap-4 p-4">
      <div className="h-16 w-16 rounded-full bg-muted" /> {/* Avatar */}
      <div className="flex-1 space-y-2">
        <div className="h-4 w-1/3 rounded bg-muted" />  {/* Name */}
        <div className="h-3 w-1/2 rounded bg-muted" />  {/* Email */}
        <div className="h-3 w-2/3 rounded bg-muted" />  {/* Bio */}
      </div>
    </div>
  )
}

function UserProfile({ isLoading, user }: Props) {
  if (isLoading) return <ProfileSkeleton />
  return <ProfileCard user={user} />
}
```

### Decision Guide

| Scenario | Pattern | Duration |
|----------|---------|----------|
| List / card data | Skeleton | > 200ms |
| Form submission | Spinner (button) | &lt; 3s |
| File upload | Progress bar | Variable |
| Image load | Blur placeholder | Variable |
| Route change | Skeleton | > 300ms |
| Background task | Subtle indicator | N/A |

### Skeleton Composition

```tsx
// Reusable skeleton primitives — cn() from shadcn/ui: import { cn } from "@/lib/utils"
function Skeleton({ className }: { className?: string }) {
  return <div className={cn("animate-pulse rounded bg-muted", className)} />
}

// Compose to match any content shape
function TableRowSkeleton() {
  return (
    <tr>
      <td><Skeleton className="h-4 w-24" /></td>
      <td><Skeleton className="h-4 w-32" /></td>
      <td><Skeleton className="h-4 w-16" /></td>
    </tr>
  )
}
```

**Key rules:**
- Skeleton shapes must match the content they replace — same height, width, and position
- Use `animate-pulse` (Tailwind) or CSS `@keyframes` for subtle shimmer — never spinning skeleton
- Show skeletons only for loads > 200ms — use `startTransition` or delay to avoid flash
- Match skeleton count to expected content count (e.g., 6 card skeletons for a 6-item grid)
- Never nest spinners inside skeletons — pick one pattern per loading context

References:
- https://web.dev/articles/ux-basics-skeleton-screens
- https://www.w3.org/WAI/ARIA/apg/patterns/feed/ (aria-busy pattern for loading states)


### Tabs Overflow Handling — MEDIUM


## Tabs Overflow Handling

When tab bars contain 7+ items or dynamic tabs, use scrollable tabs with arrow indicators or an overflow dropdown menu. Always use `role="tablist"` with proper ARIA.

**Incorrect:**
```tsx
// Horizontal overflow with no indicators — hidden tabs are undiscoverable
function TabBar({ tabs, activeTab, onSelect }: Props) {
  return (
    <div className="flex overflow-x-auto">
      {tabs.map((tab) => (
        <button
          key={tab.id}
          onClick={() => onSelect(tab.id)}
          className={activeTab === tab.id ? "border-b-2 border-primary" : ""}
        >
          {tab.label}
        </button>
      ))}
    </div>
  )
}
```

**Correct:**
```tsx
// Scrollable tabs with arrow buttons and overflow menu
function TabBar({ tabs, activeTab, onSelect }: Props) {
  const scrollRef = useRef<HTMLDivElement>(null)
  const [showLeft, setShowLeft] = useState(false)
  const [showRight, setShowRight] = useState(false)

  const updateArrows = useCallback(() => {
    const el = scrollRef.current
    if (!el) return
    setShowLeft(el.scrollLeft > 0)
    setShowRight(el.scrollLeft + el.clientWidth < el.scrollWidth - 1)
  }, [])

  useEffect(() => {
    updateArrows()
    const el = scrollRef.current
    el?.addEventListener("scroll", updateArrows)
    return () => el?.removeEventListener("scroll", updateArrows)
  }, [updateArrows])

  const scroll = (dir: "left" | "right") => {
    scrollRef.current?.scrollBy({
      left: dir === "left" ? -200 : 200,
      behavior: "smooth",
    })
  }

  return (
    <div className="relative flex items-center">
      {showLeft && (
        <button onClick={() => scroll("left")} aria-label="Scroll tabs left"
          className="absolute left-0 z-10 bg-gradient-to-r from-white">
          &larr;
        </button>
      )}
      <div
        ref={scrollRef}
        role="tablist"
        className="flex overflow-x-auto gap-1 px-8 scrollbar-none"
        /* Hide scrollbar: .scrollbar-none { scrollbar-width: none; -webkit-overflow-scrolling: touch; } */
      >
        {tabs.map((tab) => (
          <button
            key={tab.id}
            role="tab"
            aria-selected={activeTab === tab.id}
            aria-controls={`panel-${tab.id}`}
            tabIndex={activeTab === tab.id ? 0 : -1}
            onClick={() => onSelect(tab.id)}
            className="whitespace-nowrap px-4 py-2"
          >
            {tab.label}
          </button>
        ))}
      </div>
      {showRight && (
        <button onClick={() => scroll("right")} aria-label="Scroll tabs right"
          className="absolute right-0 z-10 bg-gradient-to-l from-white">
          &rarr;
        </button>
      )}
    </div>
  )
}
```

### Keyboard Navigation

```tsx
// Arrow key navigation within tablist (WAI-ARIA Tabs pattern)
function handleTabKeyDown(e: React.KeyboardEvent, tabs: Tab[], activeTab: string, onSelect: (id: string) => void) {
  const currentIndex = tabs.findIndex((t) => t.id === activeTab)
  let nextIndex = currentIndex

  if (e.key === "ArrowRight") nextIndex = (currentIndex + 1) % tabs.length
  if (e.key === "ArrowLeft") nextIndex = (currentIndex - 1 + tabs.length) % tabs.length
  if (e.key === "Home") nextIndex = 0
  if (e.key === "End") nextIndex = tabs.length - 1

  if (nextIndex !== currentIndex) {
    e.preventDefault()
    onSelect(tabs[nextIndex].id)
  }
}
```

**Key rules:**
- Show scroll arrows only when content overflows — check `scrollWidth > clientWidth`
- Use `role="tablist"`, `role="tab"`, and `role="tabpanel"` with `aria-selected` and `aria-controls`
- Only the active tab has `tabIndex=\{0\}`; all others get `tabIndex=\{-1\}` (roving tabindex)
- Arrow keys navigate between tabs; Tab key moves focus to the panel content
- For 10+ tabs, add an overflow dropdown menu ("More...") showing hidden tabs
- Hide scrollbar with CSS `scrollbar-width: none` (or Tailwind plugin `scrollbar-none`) but keep scroll arrows visible

Reference: https://www.w3.org/WAI/ARIA/apg/patterns/tabs/


### Toast Notifications — HIGH


## Toast Notifications

Position toasts bottom-center on mobile and top-right on desktop. Auto-dismiss success after 5s but never auto-dismiss errors. Use `role="status"` for informational toasts and `role="alert"` for errors.

**Incorrect:**
```tsx
// Toast with no ARIA role — screen readers never announce it
// Auto-dismisses errors — users cannot read the message
function showToast(message: string) {
  const toast = document.createElement("div")
  toast.textContent = message
  toast.className = "fixed bottom-4 right-4 bg-black text-white p-4 rounded"
  document.body.appendChild(toast)
  setTimeout(() => toast.remove(), 3000) // All toasts auto-dismiss, including errors
}
```

**Correct:**
```tsx
// Accessible toast system with proper ARIA roles and auto-dismiss logic
type ToastType = "success" | "error" | "info" | "warning"

interface Toast {
  id: string
  message: string
  type: ToastType
}

function ToastContainer({ toasts, onDismiss }: Props) {
  return (
    <div
      className="fixed top-4 right-4 z-50 flex flex-col gap-2
                 max-sm:top-auto max-sm:bottom-4 max-sm:right-4 max-sm:left-4"
    >
      {toasts.map((toast) => (
        <div
          key={toast.id}
          role={toast.type === "error" ? "alert" : "status"}
          aria-live={toast.type === "error" ? "assertive" : "polite"}
          className={cn(
            "flex items-center gap-3 rounded-lg p-4 shadow-lg",
            toast.type === "error" && "bg-destructive text-white",
            toast.type === "success" && "bg-green-600 text-white",
            toast.type === "info" && "bg-blue-600 text-white",
          )}
        >
          <span className="flex-1">{toast.message}</span>
          <button
            onClick={() => onDismiss(toast.id)}
            aria-label="Dismiss notification"
          >
            &times;
          </button>
        </div>
      ))}
    </div>
  )
}

// Auto-dismiss logic — NEVER auto-dismiss errors
function useToast() {
  const [toasts, setToasts] = useState<Toast[]>([])

  const addToast = useCallback((message: string, type: ToastType = "info") => {
    const id = crypto.randomUUID()
    setToasts((prev) => [...prev, { id, message, type }])

    if (type !== "error") {
      setTimeout(() => {
        setToasts((prev) => prev.filter((t) => t.id !== id))
      }, 5000)
    }
  }, [])

  const dismiss = useCallback((id: string) => {
    setToasts((prev) => prev.filter((t) => t.id !== id))
  }, [])

  return { toasts, addToast, dismiss }
}
```

### Positioning Guide

| Context | Position | Why |
|---------|----------|-----|
| Desktop | Top-right | Away from primary content, visible without scrolling |
| Mobile | Bottom-center | Reachable by thumb, full-width for readability |
| Forms | Top of form | Near the action that triggered the toast |

### Stacking

```tsx
// Stack toasts with newest on top, max 3 visible
const visibleToasts = toasts.slice(-3)
```

**Key rules:**
- Use `role="status"` + `aria-live="polite"` for success/info toasts
- Use `role="alert"` + `aria-live="assertive"` for error toasts
- Auto-dismiss success/info after 5 seconds; NEVER auto-dismiss errors
- Position: `top-right` on desktop, `bottom-center` on mobile (use media query)
- Stack max 3 visible toasts; dismiss oldest when limit is exceeded
- Every toast must have a visible dismiss button (not just auto-dismiss)
- Consider using `sonner` library — built-in a11y, stacking, and swipe-to-dismiss

Reference: https://www.w3.org/WAI/ARIA/apg/patterns/alert/



---

## References (3)

### Interaction Pattern Catalog


# Interaction Pattern Catalog

A catalog of UI interaction patterns with when-to-use guidance. Organized by interaction type.

## Loading & Waiting

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Skeleton screen | Content loading with known layout | `animate-pulse` divs matching content shape | `aria-busy="true"` |
| Inline spinner | Button/form submission | Spinner replacing button text | `aria-busy`, disable button |
| Progress bar | Measurable operations (upload, export) | `&lt;progress&gt;` element | `aria-valuenow`, `aria-valuemax` |
| Optimistic update | Low-risk mutations (like, bookmark) | Immediate UI change, rollback on error | Announce rollback |

## Scrolling & Pagination

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Infinite scroll | Social feeds, image galleries | IntersectionObserver + sentinel | `role="feed"`, `aria-live` |
| Load more button | When footer must be reachable | Explicit button below content | Standard button a11y |
| Virtual scroll | 1000+ items in a list | `@tanstack/react-virtual` | `aria-rowcount`, `aria-rowindex` |
| Cursor pagination | API-driven lists | Cursor token, no page numbers | Announce page changes |

## Disclosure & Expansion

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Tooltip | Short helper text on hover/focus | `title` or custom tooltip | `role="tooltip"`, `aria-describedby` |
| Accordion | FAQ, settings sections | `<details>` / `<summary>` | Built-in with native HTML |
| Expandable row | Table row details | Inline expansion below row | `aria-expanded` on trigger |
| Collapsible section | Dashboard sections | Toggle header | `aria-expanded`, `aria-controls` |

## Overlays

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Modal dialog | Confirmations, critical actions | `&lt;dialog&gt;` element | Focus trap, `aria-modal` |
| Drawer / Side panel | Detail views, forms, settings | Slide-in panel | `role="complementary"` |
| Popover | Context menus, dropdowns | Popover API or floating-ui | `aria-haspopup`, focus management |
| Lightbox | Image/video preview | Full-screen overlay | Focus trap, Escape to close |
| Command palette | Power user actions, search | `Cmd+K` triggered overlay | `role="combobox"`, `aria-autocomplete` |

## Direct Manipulation

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Drag and drop | Reorder lists, kanban boards | `@dnd-kit/core` | Keyboard arrows + Enter |
| Inline edit | Quick text/value editing | Click-to-edit, Enter to save | `aria-label="Edit"` on trigger |
| Resize handles | Resizable panels, columns | Drag handle on edge | Keyboard resize with Shift+Arrow |
| Swipe actions | Mobile list item actions | Touch gesture + button fallback | Visible button alternative |

## Navigation

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Tabs | 2-6 related views | `role="tablist"` | Arrow key navigation |
| Scrollable tabs | 7+ tabs | Scroll arrows + overflow menu | Roving tabindex |
| Breadcrumbs | Deep hierarchies | `&lt;nav aria-label="Breadcrumb"&gt;` | `aria-current="page"` |
| Stepper / Wizard | Multi-step processes | Step indicators + back/next | `aria-current="step"` |

## Feedback

| Pattern | When to Use | Key Element | a11y |
|---------|-------------|-------------|------|
| Toast notification | Success/error feedback | Auto-dismiss (not errors) | `role="status"` / `role="alert"` |
| Inline validation | Form field errors | Error below input | `aria-invalid`, `aria-describedby` |
| Empty state | No content to display | Illustration + CTA | Descriptive text |
| Confirmation | Destructive actions | Dialog with explicit action name | Focus on cancel button |

## Selection Guidelines

1. **Prefer native HTML** — `&lt;dialog&gt;`, `<details>`, `&lt;progress&gt;` over custom implementations
2. **Match complexity to task** — Tooltip for a hint, modal for a critical decision
3. **Mobile-first** — Ensure touch targets are 44x44px minimum, swipe actions have button fallbacks
4. **Keyboard always** — Every pattern must be operable via keyboard alone
5. **Announce changes** — Dynamic content changes need `aria-live` announcements


### Keyboard Interaction Matrix


# Keyboard Interaction Matrix

Keyboard shortcuts and interaction patterns for all interactive components, aligned with WAI-ARIA Authoring Practices Guide (APG).

## Tab & Focus Management

| Component | Tab | Shift+Tab |
|-----------|-----|-----------|
| Dialog (modal) | Cycles within dialog (focus trap) | Reverse cycle within dialog |
| Drawer (non-modal) | Can leave drawer to page | Can return to drawer |
| Tabs | Moves focus to tab panel | Returns to active tab |
| Menu | Enters menu from trigger | Returns to trigger |
| Toast | Skipped unless focusable action present | Skipped |

## Tabs (`role="tablist"`)

| Key | Action |
|-----|--------|
| Arrow Right | Move to next tab |
| Arrow Left | Move to previous tab |
| Home | Move to first tab |
| End | Move to last tab |
| Tab | Move focus into tab panel |
| Enter / Space | Activate focused tab (manual activation mode) |

## Dialog (`&lt;dialog&gt;`)

| Key | Action |
|-----|--------|
| Escape | Close dialog |
| Tab | Cycle focus within dialog (trapped) |
| Enter | Activate focused button |
| Shift+Tab | Reverse cycle within dialog |

## Accordion (`<details>`)

| Key | Action |
|-----|--------|
| Enter / Space | Toggle open/close |
| Tab | Move to next focusable element |
| Arrow Down | Next accordion header (if grouped) |
| Arrow Up | Previous accordion header (if grouped) |

## Drag & Drop (`@dnd-kit`)

| Key | Action |
|-----|--------|
| Tab | Focus drag handle |
| Enter / Space | Pick up / drop item |
| Arrow Up | Move item up one position |
| Arrow Down | Move item down one position |
| Arrow Left | Move item left (grid layout) |
| Arrow Right | Move item right (grid layout) |
| Escape | Cancel drag, return to original position |

## Menu / Dropdown

| Key | Action |
|-----|--------|
| Enter / Space | Open menu from trigger |
| Arrow Down | Next menu item / open menu |
| Arrow Up | Previous menu item |
| Home | First menu item |
| End | Last menu item |
| Escape | Close menu, return focus to trigger |
| Character key | Jump to item starting with character |

## Toast Notifications

| Key | Action |
|-----|--------|
| Tab (if action present) | Focus toast action button |
| Escape | Dismiss focused toast |
| Enter | Activate toast action (e.g., Undo) |

## Infinite Scroll (`role="feed"`)

| Key | Action |
|-----|--------|
| Page Down | Next article in feed |
| Page Up | Previous article in feed |
| Tab | Move through focusable items within article |
| End | (Optionally) trigger load more |

## Command Palette

| Key | Action |
|-----|--------|
| Cmd/Ctrl + K | Open palette |
| Arrow Down | Next item |
| Arrow Up | Previous item |
| Enter | Execute selected command |
| Escape | Close palette |
| Backspace (empty) | Go back to parent scope |

## General Principles

1. **Roving tabindex** — In composite widgets (tabs, menus), only one item has `tabIndex=\{0\}`. Arrow keys move focus. Tab leaves the widget.
2. **Focus visible** — All focusable elements must have a visible focus indicator (`:focus-visible` outline).
3. **Focus restoration** — When closing overlays, return focus to the element that triggered the overlay.
4. **No keyboard traps** — Users must always be able to navigate away from any component using Tab or Escape.
5. **Skip links** — Provide "Skip to main content" links for keyboard users navigating past repeated headers/nav.

## Testing Checklist

- [ ] All interactive elements reachable via Tab key
- [ ] Arrow keys work within composite widgets (tabs, menus, drag handles)
- [ ] Escape closes overlays and cancels drag operations
- [ ] Focus returns to trigger element after overlay closes
- [ ] No keyboard traps — Tab always moves focus forward
- [ ] Focus indicator visible on all focused elements
- [ ] Screen reader announces state changes via `aria-live`

Reference: https://www.w3.org/WAI/ARIA/apg/


### Loading States Decision Tree


# Loading States Decision Tree

## Decision Flow

```
Is the operation measurable (known total)?
├── YES → Is total > 5 seconds?
│         ├── YES → Progress bar with percentage + time estimate
│         └── NO  → Progress bar with percentage only
└── NO  → Is it loading content that has a known shape?
          ├── YES → Does the content area have a defined layout?
          │         ├── YES → Skeleton matching layout shape
          │         └── NO  → Content placeholder (gray box)
          └── NO  → Is it a user-initiated action (button click, form submit)?
                    ├── YES → Is expected duration < 1 second?
                    │         ├── YES → Button spinner (inline)
                    │         └── NO  → Overlay spinner with message
                    └── NO  → Is it a background task?
                              ├── YES → Subtle indicator (status bar, badge)
                              └── NO  → Full-area spinner
```

## Pattern Comparison

| Pattern | Use When | Duration | Layout Shift | Perceived Speed |
|---------|----------|----------|-------------|-----------------|
| Skeleton | Content loading (lists, cards, profiles) | > 200ms | None | Fast |
| Spinner (inline) | Button actions, form submissions | &lt; 3s | None | Neutral |
| Spinner (overlay) | Page-level blocking operations | 1-10s | None | Slow |
| Progress bar | File upload, export, sync | Variable | None | Predictable |
| Blur placeholder | Image loading | Variable | None | Fast |
| Shimmer | Content loading (alternative to pulse) | > 200ms | None | Fast |
| None | Background sync, prefetch | N/A | None | Invisible |

## Implementation Guidelines

### Skeleton

- Match the shape of the content being loaded (height, width, border-radius)
- Use `animate-pulse` (Tailwind) for subtle animation
- Show skeleton only after 200ms delay to avoid flash for fast loads
- Match skeleton count to expected item count

### Spinner

- Inline spinner: replace button text, keep button dimensions
- Overlay spinner: center in container, add semi-transparent backdrop
- Always include `aria-busy="true"` on the loading container
- Use `role="status"` with screen reader text: "Loading..."

### Progress Bar

- Show percentage and/or time estimate for operations > 5s
- Use `&lt;progress&gt;` element for semantic HTML
- Update smoothly — avoid jumps larger than 10%
- Show indeterminate state if total is temporarily unknown

### Blur Placeholder

- Generate low-res blur hash at build time (BlurHash, LQIP)
- Apply as CSS `background-image` before full image loads
- Transition from blur to sharp with `opacity` animation
- Set explicit `width` and `height` to prevent layout shift

## Timing Thresholds

| Threshold | Action |
|-----------|--------|
| &lt; 100ms | No loading indicator needed |
| 100-200ms | Optional subtle indicator |
| 200ms-1s | Skeleton or spinner |
| 1-5s | Skeleton + progress message |
| 5-30s | Progress bar with estimate |
| > 30s | Progress bar + cancel button |

## Anti-Patterns

- **Spinner for content loading** — Gives no spatial hint; use skeleton instead
- **Flash of loading state** — Show skeleton only after 200ms delay
- **Progress bar jumping backward** — Never decrease progress; use indeterminate if uncertain
- **Multiple loading indicators** — One loading indicator per visual region, not per component
- **Loading without timeout** — Always set a timeout and show error/retry after 30s
